
Spatial guidance
A concept for camera-based navigation, contextual overlays and guidance through real places.
Native and Unity-based augmented reality apps for games, products and spatial tools—built when an experience needs deeper tracking, interaction and device performance.

The right AR format should make an experience clearer, faster or more useful—not add technology for its own sake.
Interactive AR prototypes
Product and object visualization
Room-scale or tabletop AR tools
AR games and playful experiences
Internal demos and proof-of-concepts
Spatial interaction systems
Real project media and focused experiments, shown without cropping.

A mobile AR game with multiplayer dogfights, real-time interactions and room-scale play.
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A product experiment for positioning generated 3D objects back into a real environment.
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A concept for camera-based navigation, contextual overlays and guidance through real places.
01Education and training apps
02Product demos and sales tools
03Museum and exhibition guides
04Navigation and spatial guidance
05Industrial or internal prototypes
06Games and playful brand experiences
Share the problem, audience and target platform. I’ll help identify the most useful way to prototype it.
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