Current accessibility approach
- Primary navigation and major icon-only actions use descriptive accessibility labels where implemented.
- Most interface text uses Apple's system text styles, allowing it to respond to the device's text settings.
- Core actions provide visible text, symbols or status messages and do not rely on audio alone.
- Lumiz uses native SwiftUI controls for many buttons, sheets, lists and forms.
Known limitations
Room scanning, visual product selection, direct manipulation of a 3D scene and camera-based AR placement depend heavily on vision, movement and spatial gestures. VoiceOver coverage of the scanning and 3D editing workflow is not yet complete. Some dense layouts may not accommodate the largest text sizes without truncation, and motion inside 3D/AR views is inherent to those features.
For those reasons, Alive Studios does not currently claim full support for VoiceOver, Voice Control, Larger Text or Reduced Motion across every Lumiz workflow. This page will be updated as testing and support improve.
Request help or report a barrier
If an interface blocks you, tell us the device, iOS version, accessibility feature you use and the screen or action involved. Screenshots or a short screen recording are helpful but never required.
Email accessibility feedbackApp Store accessibility information
The accessibility features shown on the App Store will reflect the release build after hands-on testing. A feature is only selected there when the full core experience meets Apple's criteria for that feature.